Description: This activity will encourage communication and increase collaboration with one another through building upon educators’ creations and ideas.
Suggested by: Scott Family Amazeum

Description: This activity will encourage communication and increase collaboration with one another through building upon educators’ creations and ideas.
Suggested by: Scott Family Amazeum

Description: Think fast. Unlock your creativity. Get rid of perfectionism tendencies.
Suggested by: Scott Family Amazeum

Suggested by: The Tech Interactive
Description: This is a short blurb that describes the project. There is an emphasis on improving upon their educational practices.

Description: This observation form was created to provide educator’s guidance in what to consider when selecting their short video clip. Questions include (a) Where do you see examples of yourself effectively facilitating around failure? Why do you think it was effective? and (b) Did you notice any language you used that was particularly helpful (or not helpful) in facilitating failure?
Created by: The Tech Interactive
Modified by: OMSI
OMSI modified this to include goal setting prompts
Modified by: The Museum of Science
MOS combined the Tech’s video observation sheet and the Amazeum’s failure buckets note taking

Description: These questions were used for two purposes – (a) meet every 2-3 weeks as a team to reflect on things they are noticing around failure moments and (b) to record pre/post daily thoughts regarding failure. The latter was to provide educators with guidance in picking video clips.
Created by: Scott Family Amazeum

Description: Educators held conversations with educators on how they were noticing, welcoming, and experiencing failure. There were no pre-set questions as the goal was this to be an informal conversation.
Created by:Thinkery

Description: A set of questions to pose at the end of a session regarding experiences with failure or have a place for youth to post responses. Examples include:
Utilized by: The Tech Interactive, Scott Family Amazeum, & Montshire Science Museum

Description: Youth were asked to draw lines to words or phrases that they did during summer camp. These include: (a) make connections, (b) solve problems, (c) think creatively, (d) learn from failures, (e) discover, (f) share, (g) try, and (h) wonder. Youth were also asked to write a sentence or two about why they circled the items they circled.
Created by: The Bakken Museum

Description: Design your own grabber and see what you can reach.
Reflect and Discuss:
Created by: The Tech Interactive
This activity was created as part of the CoBuild19 project where we created engineering and maker activities that could be done at home during the pandemic.

Description: This is a game that requires individuals to work as a team and learn from other’s mistakes to help accomplish a common goal. The trick is that you can only use non-verbal actions to communicate with one another. The Bakken Museum uses this with their youth to talk about failure, which may become a part of your plans. We also include a video of us engaging in the Marvin’s Swamp activity. The video includes the directions as presented to us.
Created by: The Bakken Museum