Category: Setting Context

  • This is not a…

    This is not a…

    Description: Use your imagination to transform an object into something else. Example, “This is not a roll of tape, this is an apple pie.”

    Suggested by: Scott Family Amazeum

  • Grabber Activity

    Grabber Activity

    Description: Design your own grabber and see what you can reach.

    Reflect and Discuss: 

    1. During this activity, why did you experience failure (e.g., materials, prototype, unclear task or instructions)?
    2. How did you feel when you experienced a failure?
    3. What were approaches you took when you experienced frustration or experienced a failure?

    Created by: The Tech Interactive

    This activity was created as part of the CoBuild19 project where we created engineering and maker activities that could be done at home during the pandemic.

  • Marvin’s Swamp

    Marvin’s Swamp

    Description: This is a game that requires individuals to work as a team and learn from other’s mistakes to help accomplish a common goal. The trick is that you can only use non-verbal actions to communicate with one another. The Bakken Museum uses this with their youth to talk about failure, which may become a part of your plans. We also include a video of us engaging in the Marvin’s Swamp activity. The video includes the directions as presented to us.

    Created by: The Bakken Museum

  • Duct Tape Draw

    Duct Tape Draw

    Description: A group of educators work together to draw a picture (e.g., frustrated face) or a word (e.g., fail) on a poster board using only a marker and duct tape. In a team of 3-4 educators, draw an image (e.g., smiley face) using one marker controlled by each member of the team.

    Suggested by: Thinkery