Description: This activity covers how we experience failure through the perspective of both educator and learner. It also supports a discussion around identifying open ended facilitation versus explicit direction.
Created by: Thinkery

Description: This activity covers how we experience failure through the perspective of both educator and learner. It also supports a discussion around identifying open ended facilitation versus explicit direction.
Created by: Thinkery

Description: The purpose of this activity is to (a) think about failure critically and (b) observe adults’ unstuck methods when creating a freestanding tower with twists and challenges.
Created by: Scott Family Amazeum

Description: Educators engage in an activity to reflect on the actions they did during the course of the activity, as well as the actions of the facilitator during the course of the activity.
Created by: The Tech Interactive

Description: The purpose of this activity is to (a) reminder educators of how failure looks, feels, sounds–so that they can better recognize it in others, and (b) get educators used to the idea that failure can exist outside of themselves – to look at failure as an object and not an intrinsic part of who they are.
Created by: Montshire Museum of Science

Description: Design your own grabber and see what you can reach.
Reflect and Discuss:
Created by: The Tech Interactive
This activity was created as part of the CoBuild19 project where we created engineering and maker activities that could be done at home during the pandemic.

Description: This is a game that requires individuals to work as a team and learn from other’s mistakes to help accomplish a common goal. The trick is that you can only use non-verbal actions to communicate with one another. The Bakken Museum uses this with their youth to talk about failure, which may become a part of your plans. We also include a video of us engaging in the Marvin’s Swamp activity. The video includes the directions as presented to us.
Created by: The Bakken Museum